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Comics in Education: The Case for Comics in Classrooms – Refuting the Naysayers
Columnist Anastasia Betts of Graphic Novels 101 looks at the use of comics in the classroom, and shares her experience as an educator helping teachers embrace sequential art as a teaching tool.
The Case for Comics in Classrooms: Refuting the Naysayers
I read an article recently that dredged up some unpleasant feelings for me. Well alright, it actually made me mad, but I’m trying to be professional here. After ranting a bit to my family, my daughter pointed out that the article was written two years ago, and that things have surely changed in that amount of time. But I asked myself, “have they really?” I’m not so sure.
The article, “Wondering (Worrying) About Graphic Novels”, was written by Bill Ferriter, a 6th grade language arts teacher, and teacher of the year for his region. In his article (in which his tone is quite condescending), Ferriter “worries” about the growing use of comics in the classroom, and the ways in which such use surely must be preventing students from having the quality learning experiences they deserve.
I hesitated before writing this response, because I didn’t want to give his article any more attention than necessary. But its two weeks later, I’m still incensed, and this topic is too important to let such ignorant opinions run rampant ‘round the Internet. That and, I know there are a LOT of teachers and librarians out there still hanging on to these same misinformed (even if naive) points of view. So, let the debunking begin…
Comics do all of the “imagining” for students.
It’s true that comics do contain pictures. A LOT of them. But to say that pictures take the opportunity to imagine away from the reader is completely false. I would venture to guess that good comics require more imagination on the part of the reader. The reader must not only read and interpret the images presented in the panels, but they must further imagine the action taking place between the panels. Unlike prose, which contain necessarily frequent amounts of exposition, quality comics leave much up to the imagination of the reader where inference is a critical skill. The reader has to work relentlessly to interpret the images, and infer information from the ways in which the images and text work together to communicate a message.
Furthermore, there are a multitude of comics out there that have as much, or even more text than many prose-only books that our students are reading – not to mention more rare vocabulary. Consider the following…
“The Judas Contract” story arc from The Teen Titans, by Marv Wolfman… nearly every page of that arc is literally covered with text, with a reading level at times superseding that of most high school texts. Another example: The new “Death of the Family” Batman story arc has over 690 pages with word counts ranging from between 50 to 250 per page. Even if we estimated the average words-per-page count for the series to be 150 words per page, that’s still over 100,000 words all totaled. That’s more words than: To Kill a Mockingbird, Catcher in the Rye, A Separate Peace, Slaughter House Five, Lord of the Flies, and many, many other classics as well.
And that’s just addressing the sheer quantities of words present in Comics. Nevermind the fact that research has shown comics to have more rare vocabulary words in them than even most adult books – outmatched only by Scientific Abstracts, Newspapers, and popular trade magazines (Selected Statistics for Major Sources of Spoken and Written Language, Rare Words per 1000. University of Oregon).
With text that prolific and challenging, why are the images even an issue? The images provide the comprehension support needed to ensure that students can do the work of imagining everything that is going on in that world. Moving on…
Comics don’t require thinking.
In many ways, comics require more thinking than mere prose. A quality comic contains text and images seamlessly interwoven. More thinking is involved, because the reader must actually “study” the complement of words and images to make meaning. This is why so many students will return to a favorite comic again and again – because they are gaining new information each time, information they missed in the last go round. It is a multilayered experience that allows for continued enjoyment and “aha’s” throughout repeated readings.
Comics are often figurative and metaphorical. Not only must the reader employ keen observational skills to comprehend the literal representation of the images and words, but the reader must reflect on their figurative meanings as well. I recall in a recent reading of the No Fear Shakespeare’s Hamlet graphic novel with a student, encountering an opportunity to teach about metaphor. In a series of panels showing Rosencrantz and Guildenstern inquiring of Hamlet, the artist Neil Babra chooses to show them as puppets, whose strings are being manipulated by King Claudius. The student and I had an extensive discussion about this artistic choice and what it communicates to the reader. We talked about metaphor, and how it can be used to help us achieve a deeper understanding of characters and their motives. The rigor of this discussion was a direct result of using the graphic novel, rather than just the text version of the play alone.
Another great novel for teaching literary elements is Blankets by Craig Thompson. I’ve used the opening sequences to teach tone and mood, and visual metaphors abound throughout. The panel where the angry father punishes Craig’s little brother by putting him in “the cubby” is particularly terrifying, especially with the gaping mouth full of menacing teeth standing in for the cot.
I’ve used Bone by Jeff Smith to teach almost all the elements of Campbell’s Hero’s Journey. I’ve used The Alchemist by Paulo Coelho to teach allegory – the graphic novel version adapted by Daniel Sampere is much more accessible than the novel itself. I’ve used Calvin and Hobbes to teach tone (i.e. write this series of panels in a… nostalgic… sarcastic… playful… bitter… tone). I’ve used The Incredible Change-Bots by Jeffrey Brown to teach parody and satire. I’ve used wordless panels of Owly by Andy Runton for a myriad of things, from dialogue writing, to oral language development, to descriptive language generation, to writing action, and so much more.
These are just a few examples…. I could fill an entire article with examples like this.
Comics are good for reading-challenged kids, but not for more sophisticated readers.
I have to admit, Ferriter’s implication that comics are only good for struggling readers probably made me the most angry. What is he really saying here? Oh those picture books are fine for those kinds of students, but certainly not for everyone. It’s completely insulting.
I’ve had every kind of student imaginable – including those for whom reading text was torture. Because of their multilayered nature, comics and graphic novels provided an entry point through which any student could explore literature, literary themes, and elements. It leveled the playing field in my classroom, by enabling ALL students– whether struggling or high gifted, to engage with the text at increasingly deeper levels. It allowed me to move beyond teaching mere comprehension, to the higher cognition levels of: analysis, synthesis, and evaluation. As a result, the rigor of my classes was pushed in such a way as to meet the needs of even my most advanced students, while not leaving others behind.
Comics will prevent kids from reading “real” literature.
This is absolutely false. It is true that some readers of comics may always prefer to read comics to prose-only literature. But it is equally true that some readers of comics will gravitate to other forms of literature just as easily as any thing else.
The NCTE Council Chronicle article, “Using Comics and Graphic Novels in the Classroom”, included the following quote from John Lowe, the Sequential Arts Chair at Savannah College of Art and Design in Georgia:
“I started reading comics, and then I got into other types of fiction and literature. I stopped reading comics a little later, but I don’t think I would have made the leap [to literature] if it weren’t for comics.” In his case, Lowe says, he literally went from reading “Batman to Faulkner.”
I’ve been privileged to witness this phenomenon over and over again with my own students – students who may have gravitated toward simple comics and graphic novels at first, then as they gained more confidence in their reading abilities, branching out to more challenging texts. To be clear, those challenging texts included both prose-only as well as more sophisticated comics and graphic novels.
Which brings me to a very important point. Not all comics are created equal…
Comics are content shallow, the “literary equivalent of Jersey Shore”.
It is true that some comics are definitely the “literary equivalent of Jersey Shore.” But the same is true for a lot of prose-only books as well. Selecting strong literature for the classroom and for use as lesson content is the responsibility of the teacher and/or librarian. Let me say that again, it’s the responsibility of the teacher. If you have crappy, low quality literature in your classroom, that’s your choice. Do not blame an entire category of literature for your own inability to seek out, identify, and procure quality literature for your classroom, lessons, or library. That may sound harsh, but it’s true. I’ve met too many teachers who want to blame the “tool” when their lessons go awry. That’s like the builder blaming the hammer for poor construction. The teachers that Ferriter quotes in his article, and I would also include Ferriter himself in this, clearly are not experienced enough with comics or graphic novels to make an informed judgment.
Which is why I find the next two points particularly alarming…
One – this guy was selected as a teacher of the year for his region, and two – the article he wrote got picked up by ASCD (Association for Supervision and Curriculum Development) – a national organization dedicated to leadership in education. If people or organizations in positions of educational leadership are touting such misinformed and dare I say ignorant opinions as Ferriter, or even if people are just listening to such blather, we have a much longer way to go than we thought.
And in the end, that’s why I wrote this article. But my voice alone means nothing. Now it’s your turn.
For your homework: Comment with your opinions below, and LIGHT UP TWITTER with your support for comics in the classroom! #READCOMICS #COMICSWORK #COMICSINCLASSROOMS #TEACHCOMICS
Anastasia Betts is a former teacher, administrator, and UCLA literacy coach from California. She has delivered professional development courses, workshops, and seminars on using comics in the classroom, including participating on Comics in Education panels at Comic Con International: San Diego. Anastasia currently runs an independent curriculum development company called Curriculum Essentials, Inc as well as the website Graphic Novels 101. You can follow her on Facebook at Graphic Novels 101: Using Visual Texts in the 21st Century.
Comics in Education: Wordless Comics – Stories for All Ages
Guest-columnist Anastasia Betts of Graphic Novels 101 looks at the use of comics in the classroom, and shares her experience as an educator helping teachers embrace sequential art as a teaching tool.
Wordless Comics: Stories for All Ages
By Anastasia Betts
I had the privilege this past San Diego Comic Con of visiting the Top Shelf table (as I seem to do every year). Top Shelf is a great producer of books that work well in classrooms, not the least of which is the Owly series by Andy Runton. I enjoyed a brief conversation with Andy himself, and told him how much I appreciate his work on the Owly series. I shared how important the genre of wordless comics is to developing the literacy skills of emergent readers – a fact I am quite sure he is already aware.
Though it may seem counter-intuitive, using wordless comics in the classroom is a great way to boost the literacy skills of your students. The Owly series is a fantastic tool for working with younger students, and there are a variety of activities teachers (or parents) can engage youngsters in that will exercise their ‘reading muscle’. Just the simple act of retelling the story in their own words provides students with an opportunity to exercise and develop their oral language skills, descriptive language, as well as both concrete and inferential comprehension. You can download an entire activity guide for working with the Owly series at the Teaching with Owly website as well.
It makes sense that a great little series like Owly would be beneficial in early childhood and early elementary classrooms. However, using wordless comics and picture books can actually help develop literacy skills, no matter the age of the reader. The fact is, reading stories that are told entirely through visuals alone requires a much more critical eye, and a keen sense of interpretation. We must not only “read” the visual, but we must bring our own backgrounds, and personal histories to the experience.
Reading visuals differs from reading text in its infinite capacity for extension and discussion. Consider another great visual text, Shaun Tan’s The Arrival. This visual text, complex and sophisticated, offers a classroom the meaty substance for rigorous discussions on what the author/artist intended with an image or a series of images. Like the consideration of fine art, interpretations may be focused or boundless, depending on the nature of the visuals. Such discussions are rich and inviting, and require the participant to think critically about their own interpretations. To comprehend such texts, the reader must not only analyze the artistic sequences, but must bring his or her own set of life experiences to bear to make sense of the story. In The Arrival, Tan tells the story of a traveler who arrives in a strange and far-off land, an immigrant to a new world. Through discussion, students are able to stretch beyond retelling the story contained in the images, while having an opportunity to experience and reflect on their own “journeys.” Whether we are immigrants or not, we are all on journeys, some planned, some unexpected – and it is our personal journeys that help us to each uniquely understand the journey of the main character of The Arrival.
Wordless (visual) storytelling is certainly not a new phenomenon. I’m sure many of us might consider cave paintings, ancient hieroglyphs, or even the Bayeux Tapestry precursors to the modern visual texts. Visual storytelling has been part of humanity it seems, since the very beginning. One visual storytelling genre that was lost and then rediscovered is that of the wood cut novels. This genre flourished at the start of the 20th century, but then disappeared for time. Gratefully, some of the best graphic wood cut novels of that era have been rediscovered and republished for contemporary readers.
Wood cut novels offer some sophisticated and complex visual reading that can spark rigorous discussion in your secondary or even adult classrooms. Take a moment to check out the recent release of, Graphic Witness: Four Wordless Graphic Novels by Frans Masereel, Lynd Ward, Giacomo Patri and Laurence Hyd. The artwork is striking and stark, but even more engaging are the stories that focus in on the various trials of humanity. Written just after the first World War, these artists (as well as the rest of the world) used their art and storytelling to make sense of the horrors the world had so recently experienced.
There are so many great wordless texts for the interested reader. You can find lists on Amazon.com as well as from any Google search. Here is another quick list of wordless graphic novels with some of my favorites. For those of you that are thinking of using wordless comics or graphic novels in your classrooms, I’ve included some practical teaching ideas to make the most of this versatile genre:
Build Oral Language Skills:
Invite readers to tell/retell what is happening in the story, frame by frame. Encourage them to describe everything they notice using descriptive and sensory details. Use guiding questions to help them find more words to describe what they see. For example, what do you think the character is seeing, thinking, feeling, smelling, hearing, etc. in this frame?
Build literal and inferential comprehension skills:
In addition to retelling stories frame by frame, encourage readers to explain what they think is happening between frames (in the “gutter”). This not only builds their oral language skills, but it also provides them with an opportunity to practice making inferences. Most visual texts make frequent use of symbolism and metaphor. Invite students to discuss what such symbols and metaphors may mean, and why the artist/author may have chosen to include them.
Teach Narrative Elements:
For young or early readers, focus on sequence: beginning, middle, and end. Use oral retelling as an opportunity for the readers to practice incorporating sequencing vocabulary such as “first, next, last…”
For older readers, focus in on character development and motivation. Invite the readers to consider questions such as: How does the author communicate to the reader about this character? What is the connection between how the character is drawn, and what the author/artist wants you to infer about that character?
For more sophisticated readers, there are innumerable opportunities to focus in on more complex literary elements such as foreshadowing, symbolism, suspense, rising action, climax, falling action… and much much more. Wordless novels are perfect for teaching these elements, no matter the ability level of your students. All of these elements are included visually in the story, and are in many cases easier to identify than in text-only books.
Build writing skills:
After practicing oral retelling, describing, and summarizing, try having students write their versions of the story. Invite them to write captions for each frame, or imaginary dialogue between the characters. Or, provide students with several of the frames, leaving out the last frame, and invite them to create an “ending” frame with text.
No matter the age of the reader, wordless comics and graphic novels have something valuable to offer. So as my mother always used to say (and yours probably did too…) – “Try it! You might like it.”
For homework: Read Art Spiegelmans brief review of the wood cut work of Lynd Ward.
Anastasia Betts is a former teacher, administrator, and UCLA literacy coach from California. She has delivered professional development courses, workshops, and seminars on using comics in the classroom, including participating on Comics in Education panels at Comic Con International: San Diego. Anastasia currently runs an independent curriculum development company called Curriculum Essentials, Inc as well as the website Graphic Novels 101. You can follow her on Facebook at Graphic Novels 101: Using Visual Texts in the 21st Century.
How do you get people to read comics when people don’t know how to read comics?
I’ve recently been struck with the reality that some people really and truly don’t know how to read comics. This is a real and true hurdle for plenty of people in accepting and even trying a comic book or graphic novel.
For people like me who feel we were born holding a copy of Amazing Spider-Man, it’s hard to believe. But this shouldn’t be dismissed as nonsense. It doesn’t mean the people having trouble reading them are stupid. In fact, I think scoffing this reason is the equivalent of calling comics simple kids stuff for dummies.
But both of these assumptions are fallacies. From my experience, usually the struggling reader is a big book reader and they’re usually quite bright. They simply haven’t had much if any experience with the language of comics.
And comics are far from simple. They are a language all their own, and just like anything else, it takes time to learn the language. There’s more going on than just looking at little cartoon drawings and reading the words. The words and images play off each other and interact with each other, and other images on the page, and the reader, in a way unlike any other medium. Just as we must learn how to read non-verbal cues in face-to-face conversations with people, there are non-word cues that readers must learn to incorporate into the entire message. The artwork is doing much more than just providing a visual representation of the words. Frequently they’re providing information not found in the text, information about how the artist interprets and feels about that the text or the world that’s been created, visual clues about how characters feel, information about environment and setting, aesthetic information that informs tone or mood, as well as stylistic choices that reflect the artist and the prism through which he sees the world. And there’s even more than that. In every panel.
That’s a lot of work. The brain can figure all or most of it out, but it can take time to adjust to receiving information in a new way.
The best way to get used to it is to read comics at a young age when we’re still extremely adaptable. One of the best publishers for first time and young readers is Toon Books. I linked to them yesterday in my Comics News Roundup, but I’m sure it’s easy to miss. I also wanted to feature this video they have on their front page. It’s narrated by Editorial Director Françoise Mouly (so prepare your ears for a French accent). She does a great summary of what they’re about and also has some great information on how comics are great for kids just learning to read.
Toon Books has their books split up into three levels: Grades K-1, Grades 1-2 and Grades 2-3. But to be honest, they’re so delightful and charming that grown-up readers will probably get a smile from reading them too. There’s a reason many of their books, like Little Mouse Gets Ready by Jeff Smith, Benny and Penny by Geoffrey Hayes, and Stinky by Eleanor Davis, have received awards, made best-of lists, and gotten other praise and recognition. There’s also a teacher’s guide with lesson plans, an online literacy tool, and other free resources for the classroom.
A lot of publishers are adding material for new readers to their catalog. Top Shelf Productions has the Kids Club with the adorable Owly by Andy Runton (who has a great teaching section on his site), Johnny Boo by James Kochalka and more coming in 2011. Traditional book publishers have also opened up to this. Scholastic Books now has the Graphix imprint, which has published material for slightly older readers (Grades 5-7) like Smile and Ann M. Martin’s The Baby-Sitter’s Club series of adaptations by Raina Telgemeier. And that’s just the tip of the iceberg. More to come, for sure.
But what about older people who haven’t learned how to read comics? Like I said, more to come…
Kids Comics: still a struggle but worth the fight
The general consensus among mainstream comic book publishers is that comics aimed at kids, or all-ages comics, don’t sell. And sadly, they’re usually right.
Take for example the apparent cancellation of the endlessly charming Thor: The Mighty Avenger by Roger Langridge and Chris Samnee. Even an impending big Hollywood movie of Thor couldn’t generate enough interest to sustain the series past eight issues. Why? Maybe it’s because there are also about four other comics starring Thor or some Thor-like character and who can keep them straight? Maybe it’s because too many comic book stores cater to their established audience base of young-ish to older adults who aren’t interested in an all-ages comic book no matter how much praise and acclaim it gets.
So kids comics are doomed, right?
Not quite. Fortunately a growing number of comics stores actually do have enough business savvy to diversify their customer base. In support of this, Diamond Comics, the primary distributor for comics shops, has been amping up their KidsComics.com website, now with a handy-dandy order form kids and parents can print out to make sure their local store orders what they want.
And more effectively, and unlike ten or more years ago, there are now other ways for comics to find their audience. As examples, walk into a book store and see how long it takes you to stumble over a display of Jeff Kinney’s Diary of a Wimpy Kid books. Granted, they technically aren’t comic books (or graphic novels), but often not far from away are copies of Bone by Jeff Smith, Owly by Andy Runton, the Wonderful Wizard of Oz adaptation by Eric Shanower and Skottie Young, The Muppet Show Comic Book by Langridge himself, and lots more. And they’ve all been selling very well. Yes even the Twilight graphic novel adaptation by Young Kim. And tons of manga too, plenty of it age appropriate (see Manga4Kids for recommendations – I’ve still got a lot to learn myself). The School Library Journal has a great blog to help find Good Comics For Kids.
There are also great web-comics for kids online. Two of my favorites are the whimsical Abominable Charles Christopher by Karl Kerschl and the delightfully absurd Axe Cop by Ethan Nicolle and Malachai Nicolle (age 5!). LunchboxFunnies.com is a good place to start, although they sadly haven’t updated for several months now. Hopefully it’s just temporary. There have been a few sites attempting to track age appropriate web-comics but sadly most are over a year old now, basically ancient artifacts in internet time.
Plenty of the above mentioned comics have been released as digital comics on mobile devices and online through services like ComiXology. Although they have yet to parse out kids comics to make shopping easier, they do have age ratings, which helps a great deal. Much of Atomic Robo by Brian Clevinger and Scott Wegener is recommended for kids 9 and up, and it is regularly among the most downloaded.
So kids comics do sell. You just have to know how to get them to kids.










