Blog Archives

New Comics for New Readers – October 31, 2012

Wednesday is New Comics Day! Each week, The Comics Observer spotlights three brand new releases worth checking out that should be suitable for someone who has never read comic books, graphic novels or manga before.

These are out today! If you like what you see here, click the links to see previews and learn more about them. Then head to your local comic book store, or check out online retailers like Things From Another World and Amazon. Let us know what you think in the comments below or on Facebook.

For a full list of this week’s new releases, see comiXology and ComicList.com.

(Disclaimer: These aren’t reviews. Recommendations are based on pre-release press, previews, and The Comics Observer‘s patented crystal ball. Product descriptions provided by publisher.)

Heads or Tails by Lilli Carré

Heads or Tails
Written and illustrated by Lilli Carré
Published by Fantagraphics Books
Genre: Anthology, Short Stories, Fiction
Ages: 12+
200 pages
$22.99

The creator of 2008’s acclaimed graphic novel The Lagoon — named to many annual critics’ lists including Publishers Weekly and USA Today’s Pop Candy — is back with a stunningly designed and packaged collection of some of the most poetic and confident short fiction being produced in comics today. These stories, created over a period of five years, touch on ideas of flip sides, choices, and extreme ambivalence.

Carré’s elegant short stories read like the gothic, family narratives of Flannery O’Connor or Carson McCullers, but told visually. Poetic rhythms — a coin flip, a circling ferris wheel — are punctuated by elements of melancholy fantasy pushed forward by character-driven, naturalistic dialogue. The stories in Heads or Tails display a virtuosic breadth of visual styles and color palettes, each in perfect service of the story, and range from experimental one-pagers to short masterpieces like “The Thing About Madeline” (featured in The Best American Comics 2008), to graphic novellas like “The Carnival” (featured in David Sedaris’ and Dave Eggers’ 2010 Best American Nonrequired Reading, originally published in MOME), to new work created for this book.

Through the Walls by Jean-Luc Cornette and Stéphane Oiry

Through the Walls
Written by Jean-Luc Cornette
Illustrated by Stéphane Oiry
Published by Humanoids Inc.
Genre: Anthology, Short Stories, Humor
Ages: 12+
96 pages
$29.95

A series of droll vignettes of everyday French life…except for the fact that each short story features one or more characters that have the very special ability of walking through walls, and through any other objects for that matter, which tends to “enliven” things quite a bit…

These touching and humorous chronicles by the talented team of Jean-Luc Cornette and Stephane Oiry are full of the European sensibility seen in titles such as the Monsieur Jean collection. Published here in its entirety (equivalent to the original 2 French albums) and in the English language for the first time.

Presented in a slightly oversized (8.5 x 11 inches) hardcover edition whose format more closely resembles the European standard, allowing for a better presentation of the graphic storytelling.

August Moon by Diana Thung

August Moon
Written and illustrated by Diana Thung
Published by Top Shelf Productions
Genre: Young Adult
Ages: 12+
320 pages
$14.95

“A dream of a book. August Moon hums with menace and wonder, like the coolest childhood you never had. Diana Thung’s work is beautiful in all the right ways, for all the right reasons.” — Junot Díaz, Pulitzer Prize-winning author of The Brief Wondrous Life of Oscar Wao and This Is How You Lose Her

August Moon did the thing I always hope a book will do: It took me someplace I hadn’t been before.” — Hope Larson, author of Mercury and A Wrinkle in Time: The Graphic Novel

The townspeople of Calico believe in family. In fact, some say that the souls of dead ancestors watch over this town, and on a clear night, you can see their “Soul Fires” dancing through the sky.

But when young Fiona Gan comes to town with her father, she finds that the Soul Fires are just the beginning of Calico’s mysteries. Strange graffiti appears all over town, a huge rabbit-like creature is found in an alley, and a peculiar street boy named Jaden claims to come from the moon.

Now time may be running out, because Fi and her dad are not the only newcomers to Calico. As the Soul Fire festival approaches and a creepy corporation starts to bulldoze the nearby forests, she finds herself drawn into Jaden’s battle for the soul of a community.

Diana Thung’s debut Top Shelf graphic novel is a true adventure, rooted in the diverse local traditions of Asia and the films of Hayao Miyazaki, with a modern sensibility and a hint of magic.

Comics in Education: Wordless Comics – Stories for All Ages

Guest-columnist Anastasia Betts of Graphic Novels 101 looks at the use of comics in the classroom, and shares her experience as an educator helping teachers embrace sequential art as a teaching tool.

Anastasia Betts by Anastasia Betts

Wordless Comics: Stories for All Ages
By Anastasia Betts

I had the privilege this past San Diego Comic Con of visiting the Top Shelf table (as I seem to do every year). Top Shelf is a great producer of books that work well in classrooms, not the least of which is the Owly series by Andy Runton. I enjoyed a brief conversation with Andy himself, and told him how much I appreciate his work on the Owly series. I shared how important the genre of wordless comics is to developing the literacy skills of emergent readers – a fact I am quite sure he is already aware.

Though it may seem counter-intuitive, using wordless comics in the classroom is a great way to boost the literacy skills of your students. The Owly series is a fantastic tool for working with younger students, and there are a variety of activities teachers (or parents) can engage youngsters in that will exercise their ‘reading muscle’. Just the simple act of retelling the story in their own words provides students with an opportunity to exercise and develop their oral language skills, descriptive language, as well as both concrete and inferential comprehension. You can download an entire activity guide for working with the Owly series at the Teaching with Owly website as well.

Owly by Andy Runton

It makes sense that a great little series like Owly would be beneficial in early childhood and early elementary classrooms. However, using wordless comics and picture books can actually help develop literacy skills, no matter the age of the reader. The fact is, reading stories that are told entirely through visuals alone requires a much more critical eye, and a keen sense of interpretation. We must not only “read” the visual, but we must bring our own backgrounds, and personal histories to the experience.

Reading visuals differs from reading text in its infinite capacity for extension and discussion. Consider another great visual text, Shaun Tan’s The Arrival. This visual text, complex and sophisticated, offers a classroom the meaty substance for rigorous discussions on what the author/artist intended with an image or a series of images. Like the consideration of fine art, interpretations may be focused or boundless, depending on the nature of the visuals. Such discussions are rich and inviting, and require the participant to think critically about their own interpretations. To comprehend such texts, the reader must not only analyze the artistic sequences, but must bring his or her own set of life experiences to bear to make sense of the story. In The Arrival, Tan tells the story of a traveler who arrives in a strange and far-off land, an immigrant to a new world. Through discussion, students are able to stretch beyond retelling the story contained in the images, while having an opportunity to experience and reflect on their own “journeys.” Whether we are immigrants or not, we are all on journeys, some planned, some unexpected – and it is our personal journeys that help us to each uniquely understand the journey of the main character of The Arrival.

The Arrival by Shaun Tan

Wordless (visual) storytelling is certainly not a new phenomenon. I’m sure many of us might consider cave paintings, ancient hieroglyphs, or even the Bayeux Tapestry precursors to the modern visual texts. Visual storytelling has been part of humanity it seems, since the very beginning. One visual storytelling genre that was lost and then rediscovered is that of the wood cut novels. This genre flourished at the start of the 20th century, but then disappeared for time. Gratefully, some of the best graphic wood cut novels of that era have been rediscovered and republished for contemporary readers.

Wood cut novels offer some sophisticated and complex visual reading that can spark rigorous discussion in your secondary or even adult classrooms. Take a moment to check out the recent release of, Graphic Witness: Four Wordless Graphic Novels by Frans Masereel, Lynd Ward, Giacomo Patri and Laurence Hyd. The artwork is striking and stark, but even more engaging are the stories that focus in on the various trials of humanity. Written just after the first World War, these artists (as well as the rest of the world) used their art and storytelling to make sense of the horrors the world had so recently experienced.

There are so many great wordless texts for the interested reader. You can find lists on Amazon.com as well as from any Google search. Here is another quick list of wordless graphic novels with some of my favorites. For those of you that are thinking of using wordless comics or graphic novels in your classrooms, I’ve included some practical teaching ideas to make the most of this versatile genre:

Graphic Witness: Four Wordless Graphic Novels, edited by George A. Walker

Build Oral Language Skills:
Invite readers to tell/retell what is happening in the story, frame by frame. Encourage them to describe everything they notice using descriptive and sensory details. Use guiding questions to help them find more words to describe what they see. For example, what do you think the character is seeing, thinking, feeling, smelling, hearing, etc. in this frame?

Build literal and inferential comprehension skills:
In addition to retelling stories frame by frame, encourage readers to explain what they think is happening between frames (in the “gutter”). This not only builds their oral language skills, but it also provides them with an opportunity to practice making inferences. Most visual texts make frequent use of symbolism and metaphor. Invite students to discuss what such symbols and metaphors may mean, and why the artist/author may have chosen to include them.

Teach Narrative Elements:
For young or early readers, focus on sequence: beginning, middle, and end. Use oral retelling as an opportunity for the readers to practice incorporating sequencing vocabulary such as “first, next, last…”

For older readers, focus in on character development and motivation. Invite the readers to consider questions such as: How does the author communicate to the reader about this character? What is the connection between how the character is drawn, and what the author/artist wants you to infer about that character?

For more sophisticated readers, there are innumerable opportunities to focus in on more complex literary elements such as foreshadowing, symbolism, suspense, rising action, climax, falling action… and much much more. Wordless novels are perfect for teaching these elements, no matter the ability level of your students. All of these elements are included visually in the story, and are in many cases easier to identify than in text-only books.

Build writing skills:
After practicing oral retelling, describing, and summarizing, try having students write their versions of the story. Invite them to write captions for each frame, or imaginary dialogue between the characters. Or, provide students with several of the frames, leaving out the last frame, and invite them to create an “ending” frame with text.

No matter the age of the reader, wordless comics and graphic novels have something valuable to offer. So as my mother always used to say (and yours probably did too…) – “Try it! You might like it.”

For homework: Read Art Spiegelmans brief review of the wood cut work of Lynd Ward.

Anastasia Betts is a former teacher, administrator, and UCLA literacy coach from California. She has delivered professional development courses, workshops, and seminars on using comics in the classroom, including participating on Comics in Education panels at Comic Con International: San Diego. Anastasia currently runs an independent curriculum development company called Curriculum Essentials, Inc as well as the website Graphic Novels 101. You can follow her on Facebook at Graphic Novels 101: Using Visual Texts in the 21st Century.

3 New Comics for New Readers – June 27, 2012

Wednesday is New Comics Day! Each week, The Comics Observer picks brand new releases worth checking out that should be suitable for someone who has never read comic books, graphic novels or manga before.

These are out today! If you like what you see here, click the links to see previews and learn more about them. Then head to your local comic book store, or check out online retailers like Things From Another World and Amazon. Let us know what you think in the comments below or on Facebook.

For a full list of this week’s new releases, see comiXology and ComicList.com.

Fatale: Death Chases Me by Ed Brubaker and Sean Phillips

Fatale Book One: Death Chases Me
Written by Ed Brubaker
Illustrated by Sean Phillips
Published by Image Comics
Genre: Crime
Ages: 16+
144 pages
$14.99

Secrets, lies, horror, lust, and monsters from the time before time all collide in Fatale: Death Chases Me.

In present day, a man meets a woman who he becomes instantly obsessed with, and in the 1950s, this same woman destroys the lives of all those who cross her path, on a quest for… what?

Ed Brubaker and Sean Phillips’ bestselling series will leave you craving more! The first arc of Image’s surprise hit is collected just in time for new readers to jump on board with issue 6!

Collects Fatale #1-5

Birdseye Bristoe by Dan Zettwoch

Birdseye Bristoe
Written and illustrated by Dan Zettwoch
Published by Drawn and Quarterly
Genre: Humor
Ages: 16+
64 pages
$19.95

A not-so-classic yarn about a mysterious stranger in a small Midwestern town.

It’s a story line we know all too well: “A mysterious stranger comes to town.” Only the town is not really a town and the stranger is a gigantic cell-phone tower. The town is Birdseye Bristoe — a portmanteau created from an interstate sign that points to two real towns — and it has only one real permanent resident, an old-timer known only as Uncle. A confirmed bachelor and World War II veteran, he owns most of the real estate in town. His teenaged great-niece and -nephew visit occasionally, though the town doesn’t have much to offer apart from an adult superstore, a gas station, and a tackle shop.

Uncle reluctantly agrees to lease his land to a conglomerate of telecommunications carriers, and sets the somewhat random condition that the tower be built with a huge crossbar set horizontally into the mast, making it also the world’s largest cross. Birdseye Bristoe begins with the destruction of the cell tower and works backward to unravel the story of its fall.

The Lovely Horrible Stuff by Eddie Campbell

The Lovely Horrible Stuff
Written and illustrated by Eddie Campbell
Published by Top Shelf Productions
Genre: Non-Fiction
Ages: 18+
96 pages
$14.95

Money makes the world go round, as they say. And around. And around.

Eddie Campbell is an award-winning graphic novelist (Alec, From Hell) whose work defies categorization. His latest book is a dizzying autobiographical investigation into MONEY. It’s a voyage that takes him all the way from the imaginary wealth of Ponzi schemes to the real hard stuff on an obscure South Sea tropical island where he investigates the history of the stone money. This is no dry and dusty treatise on finance; any complexities are pleasingly reduced to the level of bubblegum trading cards. In here you will hear about the corporation that Campbell keeps under his bed; you will meet colorful historical characters and be taken on dangerous shark-infested sea adventures; and after that, we will all plunge to the depths to retrieve our loose change.

Campbell’s wry eye and vivid full-color artwork imbue the proceedings with real humanity, making The Lovely Horrible Stuff an investment that’s worth every penny.

3 New Comics for New Readers – April 18, 2012

A tale about a shape-shifting shark from Hawaii for young readers, a look at the characters and folklore of Cleveland, and a gutsy look at modern war – just a sampling of the wide variety from this week’s promising new graphic novels and comic books.

Wednesday is New Comics Day! Each week, The Comics Observer picks three brand new releases worth checking out that should be suitable for someone who has never read comic books, graphic novels or manga before.

If you like what you see here, click the links to see previews and learn more about them. Then head to your local comic book store, or check out online retailers like Things From Another World and Amazon. Let us know what you think in the comments below or on Facebook.

For a full list of this week’s new releases, see comiXology and ComicList.com.

Shooters by Eric Trautmann, Brandon Jerwa, and Steve Lieber

Shooters
Written by Eric S. Trautmann and Brandon Jerwa
Illustrated by Steve Lieber
Published by Vertigo / DC Comics
Genre: War
144 pages
$22.99

Today’s battlefield isn’t just about the uniformed soldier in service to his country; there’s also the contractor, who answers to the corporation. Call them mercenaries, soldiers-for-hire, or private military operators, they are a new breed of combatant in today’s conflicts.

Shooters is the story of Terry Glass, a warrior whose spirit and soul has been hardened in countless battles. When a horrible accident shatters his world, Glass finds himself waging a private war on several fronts – against his career, his marriage, and ultimately, his faith.

Written by Eric S. Trautmann (Checkmate, Red Sonja, Flash Gordon) and Brandon Jerwa (G.I. Joe, Battlestar Galactica, Highlander), and drawn by Eisner Award-winning artist Steve Lieber (Underground, Whiteout, Road to Perdition: On the Road), Shooters tells a story of modern warfare that will stay with you forever.

The Shark King by R. Kikuo Johnson

The Shark King
Written and Illustrated by R. Kikuo Johnson
Published by Toon Books
Genre: Fantasy
40 pages
$12.95

Meet Nanaue, a boy craving to be who he truly is.

From the islands of Hawaii comes the electrifying tale of Nanaue, who has to balance his yearning for Dad’s guidance with his desire for Mom’s nurture.

Award-winning cartoonist R. Kikuo Johnson transports young readers to the lush, tropical shores of his native Hawaii. Emerging readers, fluent or not, will be thrilled when they experience the transformative powers of this stirring literary work.

R. Kikuo Johnson grew up in Hawaii on the island of Maui. For generations, native Hawaiians have told tales of the shape-shifting shark god Kamohoalii; The Shark King is the artist’s version of one such tale about the insatiable appetite of Kamohoalii’s son, Nanaue. Kikuo’s 2005 graphic novel, Night Fisher — also set in Hawaii — earned him both the Russ Manning Most Promising Newcomer Award and a Harvey Award. Kikuo spent his childhood exploring the rocky shore in front of his grandmother’s house at low tide and diving with his older brother. Since moving to the mainland, Kikuo has discovered the joys of swimming in fresh water and currently lives in Brooklyn, New York, where he enjoys cooking, playing his ukulele, and riding his bike all over the city.

Cleveland by Harvey Pekar and Joseph Remnant

Cleveland
Written by Harvey Pekar
Illustrated by Joseph Remnant
Introduction by Alan Moore
Published by ZIP Comics and Top Shelf Productions
Genre: Non-Fiction
128 pages
$21.99

A lifelong Cleveland resident, Harvey Pekar (1939-2010) pioneered autobiographical comics, mining the mundane for magic since 1976 in his ongoing American Splendor series. Harvey Pekar’s Cleveland is sadly one of his last, but happily one of his most definitive graphic novels.

It combines classic American Splendor-ous autobiographical anecdotes with key moments and characters in the city’s history as relayed to us by Our Man and meticulously researched and rendered by artist Joseph Remnant.

With an introduction by Alan Moore to boot!

Dig Comics: Whither Inspiration?

Guest contributor Miguel Cima, director/host of the award-winning documentary Dig Comics, begins a new series of essays looking at what makes comics so great, and what’s holding them back.

I’ve spent most of my professional life working on the business side of things. There’s plenty of “conventional wisdom” you will find repeated. One of the biggest refrains you will hear is “stick to what works” along with the time-honored “go for the lowest hanging fruit” admonition, which in some ways seems kinda, I don’t know – dirty? When you look at the comic book market in the United States of America today, you can be sure these same sorts of creeds echo wildly within the vaunted halls of the two corporations which control 70% of the market. Marvel and DC surely have been practicing this sort of stalwart capitalism approach to their respective properties long before Time Warner or Disney entered the scene. It’s been known for a long time that using the go-to legacy characters to frontline your product armadas is the surest way to keep the lights on. But what’s funny is that were it not for risk and a trust of the artist rather than fallback to formula, neither Superman nor Spider-Man would even be with us right now.

The well-known back stories for many of the greatest superhero characters is often the same. You had a flailing company or a starving artist simply FORCED into innovation by intense need. You can see the creators of old gumshoeing their way from meeting to meeting in New York, overstuffed portfolios in hand (loose pages bursting out the sides), wondering if they’ll have to paint a barn next week just to make rent. Or you could take the legendary image of the furniture being repossessed from the publisher’s office as a handful of geniuses tap the inner depths of their creative spirit and issue forth entire mythologies to be as enduring as Aphrodite and Gilgamesh, saving the company from ruin in the same stroke. The bean-counters could never have made any of these true-life tales happen: a trust of the artist to really innovate was necessary.

Gilgamesh cries for comics

Sure, in the scenarios above, there’s this element of desperation, of necessity being the mother of inspiration. But funny enough, one of the most successful purveyors of modern mythology actually used success to fuel an ever-evolving artistry – and his most important role wasn’t as an artist. Walt Disney was far more the manager behind the scenes than an animator. And he had true vision. Rather than make every single movie after Steamboat Willie about Mickey Mouse and his little gang of friends, he always was sure to promote new properties, worked on by new artists who would take his company to the next level. That tradition has largely stayed alive to this day in the company. Of course, Mickey still makes the company a lot of money. But every couple of years, we have whole new worlds introduced to us, be it Peter Pan or Dumbo during Disney’s lifetime, or Beauty and the Beast or Toy Story in the more modern era. I doubt that Disney could have grown significantly had it stayed perched in one little pantheon of never-ending and continuous characters, relegated to one genre, targeting just one audience group. Such a business model would even contradict “conventional wisdom” – don’t ya think?

Lois Lane cries for comics

Well, by now you know my punch line – this is PRECISELY how Marvel and DC do most of their business. The scheme is simple: keep pimping the capes to the same aging comics fans and call that an industry. I guess it works in terms of market share. But it’s a losing game in the long term, as seen by the ever-declining readership much lamented these past 15 or so years. Not that they need to worry much. I mean, are Marvel and DC really comic book companies any more? One may not be blamed for pondering that perhaps now, they are more brand managers for licensing carefully crafted empires based on the iconic rosters of the beloved in their respective stables. All the continuity and/or reboots are meant to keep the base calm while experimenting with how to manage which character’s evolution to ensure the greatest market share possible. As such, we face another often-lamented paradox, Marvel and DC are what’s keeping the comics business alive, even while they sort of ensure a decline due to inbreeding. After all, Superman, Phoenix, Batman, Spider-Man, Captain America and so on can really only “die” so many times before anybody even paying a little attention realizes, this industry has been reduced to running on transparent gimmickry, offering less and less as time goes on by way of a compelling story or revolutionary art. In the long run, this will turn into a huge net loss of readers, if not an overall decline of the industry itself.

Rather than seem pessimistic about the future of American comics, I would make the simple suggestion that all of you who are either long-time comic book fans losing interest in the stuff coming out, or those of you interested in comics but can’t cut through the impenetrable pitfalls of pointless universe continuity, try to find comics ELSEWHERE. There are plenty of them. There are so many great creators out there working hard, I blush in the embarrassment of riches we have at hand. There is a whole world out there of fantastic stories and art just bursting to be noticed and superheroes are just the beginning. There is horror, drama, humor, history. There is high art, surrealism, crime thrillers, and political commentary. Comics are just like the movies and literature and TV and music – there’s ALL SORTS of different types of stuff out there. There are artists who belong on museum walls next to Van Gough, Picasso and Rembrandt. There are entire publishing companies dedicated to giving singular artists the opportunity to realize unique visions, banking on the creative drive, rather than simply handing out operating manuals for 70-year old characters. Innovation is not dead, and it doesn’t need to rely upon – nor be deterred by – economic considerations.

Sweet Tooth by Jeff Lemire

So what’s my point? Well, I wanted to expose a problem, the decline of comics readership in America, and towards fixing that problem, I have a set of requests.

First, I would ask all my fellow long-time comics fans to leave their comfort zones and support alternative comics companies, artists, writers, and especially GENRES. It’s so odd: a film buff is likely to see all sorts of movies, yet the comics fan by and large sticks to just one paradigm – guys in tights beating each other up. When you go to the movies, you are as likely to watch The Lord of the Rings, Harold and Kumar, and Inglorious Basterds as you are to see Thor, Green Lantern, and Iron Man. So start small – check out some other fantasy books, some humor comics, maybe even a war story. Move that loyal weekly dollar from demanding the same crap over and over to a fresh surprise every Wednesday. I’ve been doing it for years, and it’s been richly rewarding. And yes, I still buy superhero comics from time to time, so I am not saying go cold turkey, just cut back and try some spinach for once, humans cannot live on Twinkies alone.

Second, I would ask anyone remotely interested in giving comic books a try, but are turned off by the likes of Wolverine and The Dark Knight to seek out alternative comics. Where to find them? Well, that’s easy if you know where to look. Starting small, I would visit the websites of comics publishers that aren’t Marvel and DC. Don’t know any? Here’s a small sampler to start with: Fantagraphics, Drawn & Quarterly, Dark Horse, Image, IDW, Top Shelf, First Second, NBM, Archaia, BOOM!, PictureBox and Gestalt all come immediately to mind. Just looking at the list now, I see human drama, history, vampires, alternate superheroes, kids comics, true crime and even licensed material from the worlds of TV, film and literature. You could also try your local comic book store – but try and find the largest, best serviced one in your area (most “regular” shops won’t even carry a lot of this stuff, just the supes). Also, if you like what you see on the publisher’s websites, you can use Amazon’s suggestion generator to find comics you may also like.

Criminal: The Last of the Innocent by Brubaker & Phillips

My last request is to Marvel and DC. For god’s sake, would you just make comic books again? Would you let more new artists create more new worlds and use your considerable resources to reach out to more new readers? Would you please end the superhero fan regime? Yes, there are exceptions to your practices. DC’s Vertigo line has offered a plethora of non-superhero works by some terrific artists. And Marvel’s Icon line has allowed some established artists to really strut their stuff unconstrained by the machinations of the superhero continuity. But great works like Jeff Lamire’s Sweet Tooth and Ed Brubaker & Sean Phillips’s Criminal aren’t exactly selling like hot cakes. Yet they should. Fostering works like these will manifest an image of a company to be trusted with the innovative choices it makes, just as a major studio can be a seal of quality come Oscar time. Take some chances, ladies and gentlemen of that world – act like the superheroes whose temple you worship upon. Cultivating an environment of inspiration is not just a great thing to do for the world of art, it will also turn out to be good business.

Argentinean-born New Yorker and NYU film school graduate Miguel Cima is a veteran of film, television and music. He has worked for such companies as Warner Bros., Dreamworks and MTV. An avid comic book collector since he could read, Miguel began writing stories in 4th grade and has not slowed down since. He is a world traveler, accomplished writer, filmmaker, and comics creator. He is the writer, director and host of the award-winning documentary Dig Comics. Follow Dig Comics on Facebook. Read Miguel’s comic book recommendations.

Best Comics of 2011 – A List of Lists for the Listophiles

Whether published as comic books, graphic novels, manga, web comics, digital comics, or some other form of sequential art, comics published this year continues a fantastic renaissance in the art form that brings more creativity and innovation. Barely able to contain their excitement, several outlets have already released their lists for the year’s best. And since we’re now knee deep in the holiday shopping season, let’s see what has won the attention of critics and reviewers in 2011.

I’ll add to the list as more are released. Check out the artists own webpages and check out the publisher links for more info on each book. Select quotes are taken from the site/publication, visit each for more.

First, here are some Black Friday shopping guides that are still worth consulting and will no doubt influence those site’s final Best Of lists:

Also of note is the Washington Post’s Comic Riffs blog sending out an open call for nominations for this year’s Best Webcomics. Let me know if I’ve missed a Best Of list worth reading. OK, on with the lists!

Amazon.ca – Best Books of 2011: Comics & Graphic Novels (published November 28, 2011) [mostly the same as Amazon.com's list below except for 4 items]

Zahra's Paradise by Amir & Khalil

Publishers Weekly – Best Books 2011: Comics (published November 7, 2011)

“An Iranian blogger goes missing and his family enters a hellish twilight zone of obfuscation in a story that captures the uncertainty of living under religious dogma.”

Host of NPR’s On the Media, Gladstone uses a cartoon persona to take the reader on a thoughtful and entertaining excursion through the history of the media from ancient Rome to the rise of digital technology.

“In this epic work of science fiction, Rachel Grosvenor, an outcast in a world ruled by a complex network of clans, looks to find a place for herself by attempting to join a very exclusive clan.”

Habibi by Craig Thompson

Amazon.com – Best Books of 2011: Comics & Graphic Novels (published November 8, 2011)

Habibi, Craig Thompson’s intricate and moving fairy tale about familial and romantic love, one’s relationship to their environment, the shared roots of Christianity and Islam, and the effects of industrial modernization, tops our list of the best Comics & Graphic Novels of 2011.”

The New York Times – Holiday Gift Guide: 100 Notable Books of 2011 (published November 21, 2011)

“In this capacious, metaphysically inclined graphic novel, a flock of finches act out Nilsen’s unsettling comic vision about the food chain, fate and death.”

Comic-Con Wrap-Up: Comics Debuts

I know it’s hard to believe with all the big flashy Hollywood things, but Comic-Con actually had stuff about comic books! There were a number of exciting debuts this year. Scroll through and see if something catches your eye. If so, read the blurb I’ve put together from the publisher’s write-ups, and if you’re intrigued, click the links to find out more.

Any Empire by Nate Powell

Any Empire by Nate Powell

Any Empire by Nate Powell (Swallow Me Whole) recalls aimless summers of Nancy Drew and G.I. Joe, treehouses and army surplus stores… but when fantasy starts to bleed into reality, whose mission will be accomplished? [Interview]

Big Questions by Anders Nilsen

Big Questions by Anders Nilsen

Big Questions by Anders Nilsen: A haunting postmodern fable, this beautiful and minimalist story is the culmination of ten years and over 600 pages of work that details the metaphysical quandaries of the occupants of an endless plain, existing somewhere between a dream and a Russian steppe.

Daybreak by Brian Ralph

Daybreak by Brian Ralph

Daybreak by Brian Ralph is an unconventional zombie story. Drawing inspiration from zombies, horror movies, television, and first-person shooter video games, Daybreak departs from zombie genre in both content and format, achieving a living-dead masterwork of literary proportions. [Interview]

The Death-Ray by Daniel Clowes

The Death-Ray by Daniel Clowes

The Death-Ray by Daniel Clowes: Classic staples of the superhero genre – origin, costume, ray-gun. sidekick, fight scene – are reconfigured into a story that is anything but morally simplistic. With subtle comedy, deft mastery and an obvious affection for the bold Pop Art exuberance of comic book design, Daniel Clowes delivers a contemporary meditation on the darkness of the human psyche.

Freakshow by David Server, Jackson Lanzing and Joe Suitor

Freakshow by David Server, Jackson Lanzing and Joe Suitor

Freakshow by writers David Server and Jackson Lanzing, and artist Joe Suitor: When five refugee survivors develop monstrous mutations from a devastating chemical explosion that leaves their city in ruins, they band together to seek revenge against the clandestine government quarantine that has seized control in the aftermath. But are they monsters…or heroes?

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Comic-Con Wrap-Up: Digital

Foxtrot by Bill Amend notes the limitations of the iPad (originally published 3/21/2010)

Digital comics are gaining momentum as more people enjoy the convenience of downloading comics onto their tablet device and/or phone, and/or read them on their browser while they’re already at their computer. July has already seen a lot of announcements and Comic-Con, as expected, had a ton more. Here are the highlights:

  • Digital comics sales have doubled for the first six months of 2011, according to industry white papers presented by ICv2 Publisher and CEO Milton Griepp. Digital sales were estimated at less than one million in 2009, somewhere between $6 and $8 million in 2010, and will likely double that amount by the end of 2011. Despite fears of losing print readers to digital, the report states there’s little evidence to suggest a significant level of overlap between buyers in the two markets. Much of the growth is led by the strength of the iPad, with a lot of potential still expected from the Android and e-readers like the Kindle and Nook. Digital sales on PSP have mostly collapsed, likely due to a massive hacking incident on the Sony PlayStation network in April that resulted in the service being shut down for nearly a month and the compromise of millions of their users’ personal data. New additions to the PSP Digital Comics Store were discontinued earlier this month, although the program may get relaunched when Sony releases the PlayStation Vita, expected toward the end of the year. (ICv2)
  • Marvel Comics will begin transitioning to simultaneous print and digital releases (instead of waiting months to release the digital versions of their print comics) starting with this week’s Amazing Spider-Man #666, which kicks off the “Spider-Island” summer event, and the current X-Men event Schism. The Spider-Man family of titles will be released the same day and date in comic book stores and through web and mobile devices. Uncanny X-Men #1 and Wolverine & the X-Men #1 will follow in October and November. Marvel, the comics industry’s number one publisher, will look for more opportunities as titles hit good jumping-on points. (ICv2)
  • VizManga.com has launched from the largest US publisher of Manga, Viz Media. The site syncs with their iOS and Android apps, so manga bought at one can be read on the others. There is a 40% sale going until July 31 and the first chapter of each manga is available for free. There are currently over 40 series and over 300 volumes available, with more added each week. (Robot 6)
  • A collection of 39 Japanese publishers will launch JManga, a web portal to read manga online and interact with creators and fans, in August. Popular manga like One Piece and Naruto are expected to be part of the line-up, as well as more obscure titles that have never been licensed for US release. The cooperative initiative is intended to reverse shrinking sales that publishers feel are due to importing lag time, piracy, and the closing of Borders. (Anime News Network)
  • Top Shelf entered the digital space by launching over 70 graphic novels on the Comics+ app by iVerse Media. According to this interview with Robot 6, they want to have everything in their library that they can release digitally to be available by the end of the summer. They will also be launching on other digital distributors soon and will have their own apps, one for Top Shelf’s entire line and a Kids Club app for their all-ages material. They also have some books on the Kindle, Nook, iBooks, and Google eBookstore. (Top Shelf)
  • Panelfly will be relaunching their app as Panelfly Prime and Panelfly Plus beginning in early August. The two apps will enhance the now-standard comics reader experience with videos, news and social media integration within the comic, an experience they’re pitching as SuperMedia. Their recently released Burn Notice digital comic is a template for what they’re building. (Comic Book Resources)
  • Graphicly is adding bonus features and other enhancements to digital comics. Similar to DVD bonus features, the first batch includes audio commentary tracks by creators and trailers, with more to come. (The Couch)
  • LucasFilm OK’ed the digital release of Star Wars comics, so the Dark Horse Digital Store now has tons of Star Wars comics, with more to be added every week. Dark Horse Comics has been publishing Star Wars comics for 20 years now. Part of the release includes Marvel Comics’ 1977 adaptation of the original movie Stars Wars Episode IV: A New Hope. (Dark Horse)
  • Manga publisher Square Enix is running a special sale on their online reader site. If you “like” their Facebook page or got a special URL at Comic-Con, you can get the first volume of any of their 15 series (including Fullmetal Alchemist) for free. Books are usually priced at $5.99. The deal is good until August 10. (Robot 6)

Political figures understand the power of comics

They just had to use the over-played "Bam!," didn't they?

Even though comics can be challenging for some not accustomed to the language and form (as discussed yesterday), it’s still an amazingly powerful and direct form of communication. That’s why schools and libraries have embraced it as an excellent reading and educational tool. Even though the brain is processing a lot of visual information, it’s also still reading words. Apparently political figures are beginning to understand how effective their message can be communicated through comics.

This week, a joint press release announced that US Congressman John Lewis would be publishing an autobiographical graphic novel called March through comics publisher Top Shelf Productions. The Georgia Democrat will co-write with his aide Andrew Aydin, who handles telecommunications, technology and new media policy. The book, scheduled for a 2012 release, will focus on Lewis’ heavy involvement in the civil rights movement of the 1960s, of which he was a key activist. The news is historic in two respects. From the press release: “The publishing agreement is an historic first, both for the U.S. Congress and graphic novel publishing as a whole, marking the first time a sitting Member of Congress has authored a graphic novel. Top Shelf Productions is the first and only graphic novel publisher to be certified by the House Committee on Standards.”

Also, MIT economist Jonathan Gruber announced this week that he is publishing a graphic novel explaining the national health care reform package passed into law last year, according to The Boston Herald column The Pulse. Gruber is an adviser to President Barack Obama and was a major architect of both the national bill, as well as the earlier state health care reform in Massachusetts under former Governor Mitt Romney. The graphic novel, tentatively titled Health Care Reform: What It Is, Why It’s Necessary, How It Works, is scheduled for a fall release from the publisher Hill and Wang. They are the same publisher of the groundbreaking graphic novel adaptation of The 9/11 Report by Sid Jacobson and Ernie Colón, so they get that clear, concise sequential storytelling is able to present complicated information in a more digestible way. That book spawned a whole line of non-fiction graphic novels for the book publisher and others have followed their lead. Gruber’s editor Thomas LeBien told the Boston Herald, “There’s a long tradition of turning to them to take complicated information and render it accessible to the widest audience.”

He’s absolutely right. Comics have been used as government propaganda for decades, usually quite clumsy in their execution. But the more recent wave of political non-fiction comics and graphic novels use a level of craft and skill, often placing information and a compelling narrative over propaganda.

The key to getting these two newly announced graphic novels right is getting the right artist. Neither project has an artist yet. Hopefully they choose wisely.

How do you get people to read comics when people don’t know how to read comics?

Photo by Sarah Shatz (Click for Toon Books blog)

I’ve recently been struck with the reality that some people really and truly don’t know how to read comics. This is a real and true hurdle for plenty of people in accepting and even trying a comic book or graphic novel.

For people like me who feel we were born holding a copy of Amazing Spider-Man, it’s hard to believe. But this shouldn’t be dismissed as nonsense. It doesn’t mean the people having trouble reading them are stupid. In fact, I think scoffing this reason is the equivalent of calling comics simple kids stuff for dummies.

But both of these assumptions are fallacies. From my experience, usually the struggling reader is a big book reader and they’re usually quite bright. They simply haven’t had much if any experience with the language of comics.

And comics are far from simple. They are a language all their own, and just like anything else, it takes time to learn the language. There’s more going on than just looking at little cartoon drawings and reading the words. The words and images play off each other and interact with each other, and other images on the page, and the reader, in a way unlike any other medium. Just as we must learn how to read non-verbal cues in face-to-face conversations with people, there are non-word cues that readers must learn to incorporate into the entire message. The artwork is doing much more than just providing a visual representation of the words. Frequently they’re providing information not found in the text, information about how the artist interprets and feels about that the text or the world that’s been created, visual clues about how characters feel, information about environment and setting, aesthetic information that informs tone or mood, as well as stylistic choices that reflect the artist and the prism through which he sees the world. And there’s even more than that. In every panel.

That’s a lot of work. The brain can figure all or most of it out, but it can take time to adjust to receiving information in a new way.

The best way to get used to it is to read comics at a young age when we’re still extremely adaptable. One of the best publishers for first time and young readers is Toon Books. I linked to them yesterday in my Comics News Roundup, but I’m sure it’s easy to miss. I also wanted to feature this video they have on their front page. It’s narrated by Editorial Director Françoise Mouly (so prepare your ears for a French accent). She does a great summary of what they’re about and also has some great information on how comics are great for kids just learning to read.

Toon Books has their books split up into three levels: Grades K-1, Grades 1-2 and Grades 2-3. But to be honest, they’re so delightful and charming that grown-up readers will probably get a smile from reading them too. There’s a reason many of their books, like Little Mouse Gets Ready by Jeff Smith, Benny and Penny by Geoffrey Hayes, and Stinky by Eleanor Davis, have received awards, made best-of lists, and gotten other praise and recognition. There’s also a teacher’s guide with lesson plans, an online literacy tool, and other free resources for the classroom.

A lot of publishers are adding material for new readers to their catalog. Top Shelf Productions has the Kids Club with the adorable Owly by Andy Runton (who has a great teaching section on his site), Johnny Boo by James Kochalka and more coming in 2011. Traditional book publishers have also opened up to this. Scholastic Books now has the Graphix imprint, which has published material for slightly older readers (Grades 5-7) like Smile and Ann M. Martin’s The Baby-Sitter’s Club series of adaptations by Raina Telgemeier. And that’s just the tip of the iceberg. More to come, for sure.

But what about older people who haven’t learned how to read comics? Like I said, more to come…

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